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宇合光年 × 宁诺投资 BIGX超级运动玩乐场

宇合光年 × 宁诺投资 BIGX超级运动玩乐场
2026-07-07 14:48:57 来源:今日热点网

PART 01 数字体育创新实验室:体验逻辑的重构

在Z世代主导的体验经济浪潮中,传统的、功能堆砌的“室内游乐场”正在失效。运动不仅是体能的释放,而演变为一种具备视觉张力与叙事体验的“真人游戏”,空间设计逻辑也需要变革。

In the Gen Zdriven experience economy, traditional indoor playgrounds are losing their appeal. Exercise has become a narrativedriven ‘reallife game’, demanding a new spatial design logic.

由此,在BIGX超级运动玩乐场项目中,宇合光年设计团队和宁诺投资管理公司共同思考:如果空间成为一个“加载”的数字世界,相关视觉语言、运动路径与社交关系,可以碰撞出怎样的设计?

For the BigX Super Sports Playground project, Fun Connection design team and Ningnuo Investment Management Company were thinking: if space becomes a “loaded” digital world, what kind of design could emerge from the collision of visual language, movement paths, and social relationships?

这是一次工业朋克、数字体育与关卡逻辑的创新碰撞。宇合光年通过对空间和视觉系统的重新编码,再次升级超级运动玩乐场,现实世界中的“数字体育创新实验室”正式开启。

This is an innovative clash of industrial punk, digital sports, and level-based logic. By recoding the spatial and visual systems, Fun Connection has once again upgraded the super sports playground, officially launching a “Digital Sports Innovation Lab” in the real world.

01 视觉系统像素脉冲与审美秩序的重塑

Visual system-reshaping order with pixel pulse

设计团队刻意避开传统运动空间中偏安全、偏亲和的色彩逻辑,转而从数字文化与未来视觉语境中寻找表达路径。

The design team deliberately avoided the safe, friendly colour logic typical of traditional sports spaces, instead seeking expression from digital culture and futuristic visual contexts.

在视觉研究阶段,团队参考了《爱,死亡与机器人》中极具张力的综合色彩关系,以及Bungie《Marathon》中高对比、冷峻克制的数字视觉系统。

在此基础上,宇合光年为空间编写了一套严谨的视觉协议(Visual Protocol):

During the visual research phase, the team drew on the highly charged colour relationships seen in Love, Death & Robots and the high-contrast, restrained digital visual system of Bungie’s Marathon. On this basis, Fun Connection devised a rigorous Visual Protocol for the space:

数字蓝被作为空间底层环境色大面积铺设,使整个空间呈现稳定而连续的数字场域感,它代表了能量的有序流动与数字世界的纯净感。

Digital Blue is applied extensively as the base environmental colour, giving the entire space a stable, continuous digital field. It represents the orderly flow of energy and the purity of the digital world.

信号橙则更多出现在结构节点强化、屏幕滚动界面与行为提示区域,在不破坏整体冷色基调的前提下,它像是一组跳动的命令符,出现在结构的连接点与屏幕的滚动流信息中,以极高的视觉饱和度打破冷色调的静谧,瞬间激活空间的运动活性。

Signal Orange appears mostly at structural nodes, on scrolling screen interfaces, and in behavioural cue areas. Without disrupting the cool overall tone, it acts like a set of pulsating command codes-breaking the calm of the cool palette with high visual saturation and instantly activating the space’s kinetic energy.

裸露的金属桁架、粗粝的工业管道与高饱和度的自发光材料发生碰撞,空间呈现出一种“高科技、低生活”的朋克质感。每一处灯带的闪烁,都在不断强化玩家“已进入数字副本”的心理锚点,呈现出一种介于工业真实与数字虚拟之间的视觉张力。

Bare metal trusses, rough industrial pipes, and highsaturation selfilluminating materials collide, giving the space a punk texture of “high tech, low life”. Every flicker of light reinforces the player’s psychological anchor of having “entered a digital replica”, creating a visual tension between industrial reality and digital simulation.

02 空间设计在骨架与光影间重构社交引力

Spatial design-reconstructing social gravity between structure and light and shadow

在这个超级运动玩乐场中,宇合光年跳脱了单纯的功能分区,转而探讨建筑结构、材料语境与社交心理的深层交互。

In this super sports playground, Fun Connection has moved beyond simple functional zoning to explore the deeper interaction between architectural structure, material context, and social psychology.

设计引入了BIGX 观景双塔与垂直竞技单塔作为全场的“建筑CPU”。这三座塔架以钢结构骨架示人,裸露的桁架与管道让空间呈现出一种硬朗且充满秩序的工业美学。

The design introduces the BIGX viewing twin towers and a vertical competition single tower as the architectural “CPU” of the venue. These three towers reveal their steel structural skeletons; the exposed trusses and pipes present a robust, orderly industrial aesthetic.

在材料的应用上,设计强调了透明性与数字化视觉的叠加。为了弱化巨大构筑物的压迫感,空间大量使用了金属网格、铁丝网护栏和半透明的滑道材质。这些材料的通透特质,使塔体结构在视觉上变得轻盈,同时也保证了视线在空间内的无阻碍流动。

In terms of materials, the design emphasises transparency and the overlay of digital visuals. To reduce the oppressive feel of the large structures, the space makes extensive use of metal mesh, wiremesh railings, and translucent slide materials. The permeability of these materials makes the tower structures visually lighter while ensuring unobstructed sightlines through the space.

设计团队巧妙利用了建筑的高度差来制造视觉互动。高处的观景塔、中段的宽大台阶休息区,以及底部的环抱式看台,共同构成了一个立体的大看台。人在高处时,在巨大的工业钢结构和发光墙面的衬托下,自然而然变成了广场上的焦点;而地面看台聚集的人群,又反过来把整个空间的氛围烘托得热闹非凡。

The design team smartly leveraged the building’s elevation changes to create visual connections between different levels. The upper observation tower, the mid-level wide stair-landing lounge, and the encircling grandstand at the base together form a three-dimensional viewing platform. From above, set against the massive industrial steel structure and luminous walls, people naturally become the focal point of the plaza. Meanwhile, the crowds gathering in the ground-level stands bring the entire space to life with a vibrant, energetic atmosphere.

材料的冷暖对比、结构的几何张力与视线的相互交织,使空间在激烈运动、品牌展示与静态社交之间,具备了自然切换的生命力。

The interplay of cool and warm materials, the geometric tension of the structure, and the interweaving of sightlines give the space a vitality that allows it to switch naturally between intense sport, brand display, and quiet social interaction.

PART 02 细节整合策略:维持沉浸体验的连续性

为了避免功能设施割裂空间体验,确保“游戏副本”的沉浸感不被琐碎的现实感打断,宇合光年对空间内所有的基础设施、功能构件、道具、甚至视觉包装进行了视觉连续性设计,确保每一处功能设施都能无缝嵌入朋克语境中。

To avoid functional facilities breaking the spatial experience and ensure the immersive “game instance” is not interrupted by trivial realities, Fun Connection applied visual continuity design to all infrastructure, functional components, props, and even packaging. Every functional element is seamlessly embedded in the punk context.

入口闸机被设计为具有空间过渡仪式感的进入节点,通过动态光影的引导,玩家从踏入那一刻起,便完成了身份的转换。

The entrance turnstiles are designed as transitional nodes with a sense of ritual. Guided by dynamic light and shadow, visitors complete an identity shift the moment they step inside.

储物、更换、售卖等设施被纳入统一视觉体系,将换鞋区、储物柜、贩卖机、赛车灯箱定义为空间的游戏资产视觉设计系统,通过对构造模块与视觉细节的精细控制,空间形成连续过渡。

Facilities such as lockers, changing areas, and vending points are integrated into a unified visual system. The shoechanging area, storage lockers, vending machines, and racing lamp boxes are defined as part of the space’s “game asset” visual design system. Through careful control of structural modules and visual details, the space achieves a continuous transition.

宇合光年通过对色彩、灯光、材质的整体把控,消解了功能与美学之间的隔阂。这种对微观颗粒度的极致追求,让玩家在每一次使用、交互中,都能感受到设计语言的一致性与沉浸感。

With its holistic command of colour, lighting, and materials, Fun Connection dissolves the boundary between function and aesthetics. This extreme attention to microdetail ensures that every time users interact with the space, they experience the consistency and immersion of the design language.

PART 03 品牌空间化表达:将品牌精神转化为空间体验逻辑

在此次BIGX超级运动玩乐场项目中,宇合光年精准抓取了BIGX基因中的“科技、竞技、朋克”属性,通过空间叙事将其无限放大。

For the BIGX Super Sports Playground project, Fun Connection precisely captured the “technology, competition, punk” DNA of the BigX brand and amplified it through spatial narrative.

通过“IP化场域营造”的手法,宇合光年让设计在三个维度产生了质变:

Using an “IPdriven placemaking” approach, Fun Connection has transformed the design across three dimensions:

首先是感官维度的视觉觉醒。 极致的工业朋克视觉,不仅是为了美,更是为了创造一种“瞬间脱离现实”的震慑力,让空间自带社交流量。其次是逻辑维度的效率提升。

Sensory dimension–visual awakening. The extreme industrial punk visual is not just about aesthetics; it is about creating a shock effect of “instant detachment from reality”, giving the space its own social magnetism.

最后是精神维度的价值链接。我们成功将一个运动场转化为了一个具备身份认同感的社群阵地。

Spiritual dimension-value connection. The design successfully turns a sports venue into a community hub with a sense of identity and belonging.

PART 04 结语:面向未来的运动体验空间探索

宇合光年设计的BIGX超级运动玩乐场,是对未来城市休闲空间的一次先锋性实验。

Fun Connection’s BIGX Super Sports Playground is a pioneering experiment in future urban leisure spaces.

宇合光年,用先锋的设计逻辑,让现实世界变得更好玩。

Fun Connection makes the real world more playful through avantgarde design logic.

Project Information

项目名称:BIGX超级运动玩乐场

Project Name: BIGX Super Sports Playground

项目位置:上海前湾印象城

Project Location: Shanghai Qianwan Incity

项目面积:2700m²

Project Area: 2700m²

品牌主理公司:杭州宁诺投资管理有限公司

Brand Management Company: Hangzhou Ningnuo Investment Management Co., Ltd.

主理产品创作团队:庞浙东、郑瑛

Product Design Team: Pang Zhedong, Zheng Ying

空间设计:宇合光年

Design Firm: Fun Connection

视觉设计:宇合光年

Visual Design: Fun Connection

公司网站:www.funconn.com

Website: www.funconn.com

设计总监:张耀天

Design Director: Tim Zhang

主案设计师:朱谦

Chief Design: Zhu Qian

照明设计:杭州瑞晟照明科技有限公司 张华,武雪

Lighting Design: Hangzhou Ruisheng Lighting Technology Co., Ltd. Zhang Hua, Wu Xue

张耀天 / Tim Zhang

- 场景化造梦设计师

- 宇合光年(Fun Connection)品牌创始⼈

- 原子星河品牌创始人

- IP营造艺术策展人/AI造梦策展人

毕业于美国韦伯州立大学(Weber State University),其艺术创作⾃2014 年持续⾄今。以“IP营造”设计美学为核心,于上海创立宇合光年(Fun Connection)品牌。为现代商业环境提供以创意为主导的,涵盖心理学、工业设计、场景设计、平面设计、软装陈列、灯光、舞美、音乐等整体性思考的空间设计体系。设计作品包含城市多巴胺(城市更新/街景营造)、儿童板块、商业地产、交互策展等多维度类型空间。设计师与策展人双重身份使其出品成体系的美学表达与空间做充分融合,以更先锋、更客观、更具识别性的视⻆诠释各个品牌IP营造场景化及其品牌文化的精神含义,让作品具有设计趋向、亲和且有⽣命⼒。

多次受邀参与东方卫视《梦想改造家》打造全世界最治愈的家与大鱼云海妈妈农场、担任爱奇艺出品《种地吧》热播综艺“种地助力团”嘉宾、腾讯综艺《半熟恋人2》担任设计总监,策划设计腾讯视频出品《创造营4》场景搭建等众多综艺节目。从设计师视角赋予综艺影视更多美学/艺术的参与度,进行跨界内容制作。

朱谦

- 项目负责人

- 宇合光年室内设计师

关于宇合光年

About Fun Connection

‍宇合光年(Fun Connection )是一家国际化的设计公司,于2014年创立于上海。围绕空间的设计和表现,宇合光年组建了一支跨专业的整体性设计团队,专注于探索未来城市生态,真实链接空间与人的交互体验。以建筑和空间设计为核心,综合运用品牌,IP,视觉及产品等多种手法,在策略制定、平面设计、室内设计、城市更新、策展等领域探索实践,提供创新性的综合设计解决方案。

创新应回归母体,强化母体,是宇合光年一直强调的设计理念。创新被作为团队永恒的发展主线和核心竞争力。在此之上,宇合光年团队更擅长以空间独有的特质出发,在注重以设计解决现实问题的基础上,输出“情感 价值 个性”等关键要素,借用空间来促进人与人之间的联系和交流。

以开放式的跨界创意为空间赋能,打造有趣、舒服及具有温度感的设计,是在每一个设计项目落实中的指导思想。自成立以来,团队服务于旭辉、龙湖、万科、融创、杜莎夫人、kidlands、艾尔斯教育集团等众多知名地产商、机构和商业品牌,针对不同需求,成熟化完成个性化设计定制。

免责声明:市场有风险,选择需谨慎!此文仅供参考,不作买卖依据。

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